Here is a tier list that covers how I think the various builds are ranked. This is subjective and based on my best criteria. I think these methods are good enough for all builds to beat the game on any difficulty.
Here is a patch 7-ready build for Baldur’s Gate 3. There are a lot of changes coming to the game and a lot of characters. Especially with the new Dark Endings, now is a great time to start a new campaign.
Don’t forget about the overall fun factor and simplicity of the game, using some kind of combat skill and completing battles to make the content easier to understand, and the use of trigger dialogue.
We’re going to be targeting; let’s get started. What are the top 10 builds in Baldur’s Gate 3, according to Well Number10.
Best builds tierlist
Oath of Vengeance Build
Subclass: Oath of Vengeance
Race: Half-Orc
Armor: Heavy Armor
Weapon: Greatsword
Primary Ability: Charisma
Saving Throws: Wisdom, Charisma
Background: Noble
Skills: Athletics, Insight
Let’s get to number one number one the Paladin build I personally like oath of the Vengeance Subclass. you can play it one of two ways oath of vengeance is really good. If you’re going to be the good player and then oath breaker.
They’re very similar I like Vengeance because it makes up for the lack of Mobility but oath breaker is a fantastic. So I’m just going to get to the downside before I gush over the Paladin the downside of the Paladin. It’s terrible at the start look you have almost zero spell slots and the reason.
So this works by giving an Extra damage effect when you land and attack.where you can decide to either consume the spell slot and do extra damage or not you have to turn that on in your user interface. But once it’s engaged then you’re constantly consuming spell slots to do extra damage that extra damage is fantastic but you’re always out of spell slot.
So you’re always long resting and it gets very old after every single fight going back and long resting because you have no spells to cast it’s very tough on tactician or honor mode where it costs 80 to Long rest.
So you’re very slow often times you take one turn to even get to a Target and you’re like oh why did I pick a paladin and then all of a sudden. you hit Level five and the whole world changes as a Vengeance Paladin. you get Misty steps so on turn one you can easily get into range and nuke targets you have a lot more spell slots and you gain extra attack now that action.
you’re absolutely melting bosses if you got great weapon Master at level four well guess what now when you nuke or kill an enemy or critically hit. you can use that bonus action for another attack then if that weren’t enough you can multiclass this later on to do the usual suspect combination and do Rogue Thief Andor a fighter get action Surge and extra bonus action.you’re walking around blasting things with Divine Smite extra attack and then action.
Let’s just be 100% honest it’s just so flashy and cool looking the animations are incredible.You feel like this God tier overarching RPG narrative for the ages and you’re at the center of it and that’s Boulders Gate 3.
I usually cannot stand playing Dark characters but it’s very interesting play as an oathbreaker Paladin and roleplay it.
Gloom Stalker Ranger Build
Subclass: Gloom Stalker
Race: Wood Elf
Armor: Medium Armor
Weapon: Longbow
Primary Ability: Dexterity
Saving Throws: Strength, Dexterity
Background: Outlander
Skills: Stealth, Survival
The Ranger build is called Gloom Soccer Ranger Build;; it is actually my favorite build in all of BG3. I always play melee meat head you can probably tell by this ranking right. You have incredible survivability. You’re playing solo on honor mode. You can just nuke everything in one turn and just and Biz out the build works by getting extra attack.
So five levels into Boomstalker, four into Rogue Thief, and three into Fighter… You get the best of both worlds: an extra attack, an extra bonus action, and then an action surge. Another thing about this multiclassing setup is this. You gain all the utility of the Rogue. So when people say, “Oh, the rogue’s better because you multiclass it; the lockpicking, disarming traps, and high dexterity are going to be equal to that of the rogue.
So you have all the proficiency you have with Marshall weapons, the Longbow, and armor, and it’s all the things that lack in the Rogue, and you just produce tons of damage.
When you kill something, you can go invisible, making it extremely good for solo gameplay, and if I haven’t rambled on enough. which are different than melee builds. So melee builds don’t have access to these arrows.
You can stun acid and debuff fire. You can burn,, so you have a lot of options in terms of arrows. You do have to collect a lot of these.So it’s kind of annoying to get them, but once you’ve hit act three, you have tons of gold lying around.
You can put poisons on your bow and also shoot out these arrows to have extra effects and give you tons of utility.
You can spellcast.So you can carry some scrolls with you and cast spells along with Hunter’s Mark and others like Misty Step to increase your mobility and your combat proficiency.
You can stun, so why is this not number one then? Well, ultimately. If I had to pick one class overall, it would be the Paladin for the following reason.
Berserker Barbarian Build
The Berserker Barbarian Subclass is similar to the Battle Master Fighter. You can use Rage into Frenzy to make another attack with your bonus action, or you can use Enrage Throw. The enraged throw is awesome because you just chuck it like spears. whatever you have lying around, little daggers.
Subclass: Berserker
Race: Half-Orc
Armor: Unarmored
Weapon: Great Axe
Primary Ability: Strength
Saving Throws: Strength, Constitution
Background: Outlander
Skills: Athletics, Survival
​You can knock enemies prone, so you have a lot more range and a lot more stuns with the Berserker Barbarian due to this mechanic. In act three, there’s a legendary trident that you can throw to do some damage, and the item returns to you.
So you can make this really cool throw build with the brawler feet and play very differently. The barbarian, unlike the fighter, uses clothing. There are tons of items throughout the game that are designed specifically for a barbarian of mine, giving this buff called wraith.
That’s what separates it from the fighter: you have a little bit more utility range, and you can stun enemies on demand. But what holds the class back and the build back is lack of spellcasting and utility outside of combat.
So players that really want that aren’t going to pick a barbarian; they’re really going to pick something else. Which will get you on this list? Just simply put, it’s the Mead class. You’re going to want to multiclass with this five to get extra attack, four to get Rogue and Thief, and then three Fighter.
A common trend here is that you will get an extra bonus action per turn on action speed when you need it most—tons of combat power, just lacking a little bit in group utility, and of course, you’re not going to be persuading anyone unless it’s intimidation.
Battle Master Fighter Build
The fighter build my preferred Subclass is the Battle Master that gives you battle Maneuvers. so the Battle Master subclass in the fighter is the epitome of Simplicity.
Subclass: Battle Master
Race: Human
Armor: Heavy Armor
Weapon: Longsword & Shield
Primary Ability: Strength
Saving Throws: Strength, Constitution
Background: Soldier
Skills: Athletics, Intimidation
You don’t have to multiclass or do anything fancy or pick 300,000 spells like the paladins and clerics to be absolutely insane in combat. You get what’s called improved extra attack. So this attacks three times per action; thus, your entire kit revolves around using actions.
Building on this, you can use Elixir of Bloodlust to get another action when you kill or critically hit a creature. Potion of speed also stacks on top, giving you another action. You can use action one time per combat for yet another action.
There’s also a specific glove that takes some damage. You can get another attack at end game mid-Max; the battle master fighter just simply boops things.
You can equip pretty much any weapon or armor. You want to give you tons of flexibility. How you build this, though, I prefer the sweaty greatsword using the two-handed build with Great Weapon Master stacking strength. So the cons are, outside of Eldritch Knight, there’s No spellcasting.
So one Subclass has it. It’s very weak in comparison to others on this list.It has extremely low group utility and very high Combat power.It has orientation and is focused on Simplicity Plus.
If you’re struggling with combat. I would put LEL on the Battle Master fighter and just have her do some things. You know how powerful she is when you pick her up and act one.
Way of the Open Hand monk
The Way of the Open hand monk is one of the favorites. when I originally saw the monk. I thought it was hot garbage and Goofy.I completely whiffed on it. How it works is very different from other builds that use unarmed attacks.
Subclass: Way of the Open Hand
Race: Wood Elf
Armor: Unarmored
Weapon: Unarmed Strikes
Primary Ability: Dexterity
Saving Throws: Strength, Dexterity
Background: Hermit
You run around without a weapon and primarily get your damage via passives Feats, gloves and the monk really incentivizes you to use bonus actions. Multiclassing is a must with this it turns it into an absolute juggernaut with the feature Tavern brawler.
Level 5 Monk – Get extra attack
Level 4 Rogue – Thief to get extra bonus action
Level 3 Fighter – Get action surge in a Subclass
you can see this is kind of the set by using a lot of melee builds cuz. It just is optimal for Pure raw power. You need and then with the monk incentivizing you to extra bonus action. you’re doing a gazillion attacks per turn you can also stun use other utility for knockbacks and with Tavern brawler. You can use your strength modifier to add damage to unarmed attacks. So what seems really goofy ends up being Really powerful because the monk is just Using clothing. You don’t have to rely on constantly getting weapons.
You don’t have to constantly scramble to get new weapons Every Act or every couple hours of playing the big downside of the Monk. Is it doesn’t have Really spell casting outside of one goofy Subclass.
So you’re not really doing a whole lot of spell casting it doesn’t have a whole lot of utility so it’s not good for dialogue and it’s not really good for other things. You can use it to do some lock picking with high dexterity but it’s mainly just for pure combat.But outside of that players might not like playing it because it just lacks some of the other features. If you haven’t played it pick it up it’s extremely powerful in combat though it looks and feels and plays a lot different.
Draconic Bloodline Sorcerer Build
That’s number six the sorcerer build I like the Draconic bloodline sorcerer build number one you don’t have to use Mage Armor. It’s kind of given to you passively. so you don’t have to cast that after every long rest to boost your AC the way to play this is use a human or a half Elf race cuz it gives you Shield proficiency.
Subclass: Draconic Bloodline
Race: High Half-Elf
Armor: Clothing
Weapon: Quarterstaff & Shield
Primary Ability: Charisma
Saving Throws: Charisma, Constitution
Background: Noble
Skills: Intimidation, Deception​
so you can equip a Quarter Staff and a shield and gain a bunch of AC even in clothing and not have to cast Mage Armor meaning right out the gate. I can sometimes reach 18 AC within an hour of playing the game. 18 AC at level two or three means no one’s going to hit you and you’re going survive ability is going to be very high in Act.
One unlike the wizard though there are some downsides. you can’t swap spells in and out of your spell books you have to Respect and your spell book is going to be limited. When it comes to power the sorcerer has. It you got meta magic so what that allows you to do is cast a single Target ability with this other resource at two Targets.
Later on in the end game, you get disintegration. You can basically zap two targets and turn one, and you can also cast another spell with a bonus action using another metamagic spell. So in turn one you can basically launch out two massive nuclear missile fireballs, where the wizard can only do one, not to mention you still can amplify even more elemental damage as well, depending on what you spec into with the Draconic bloodline.
You don’t forget coal; there are some very powerful items. Its spells specifically in act one that can make a coal build really good as well. I would say that you want to play a draconic sorcerer bloodline. I would say you want to pick up this build as a sorc.
If you’re intending to use this as your primary dialogue character and you really want combat performance outside of, like, spell utility, then the wizard is a better choice. If you’re not really concerned about combat.
But you want someone with an intelligence to get those skills, the sorcerer is much better for just pure raw damage, especially if you’re going to be doing the dialogue and talking as a Charisma-based spellcaster.
Life Domain Cleric Build
What’s most important is it combat performance or a little bit more utility is the life domain cleric build. So life domain cleric, this is what I immediately Respect Shadow heart to Instead of the trickery. I put her as a life cleric because it changes her spells that she gets access to and makes it just a well-rounded cleric.
Subclass: Life Domain
Race: High Elf
Armor: Heavy Armor
Weapon: Mace & Shield
Primary Ability: Wisdom
Saving Throws: Wisdom, Charisma
Background: Acolyte
Skills: Medicine, Religion
So with the life cleric, you have buffs, debuffs, crowd control, and summons. You’re just the main healer with tons of utility and heavy armor proficiency. So you throw on a sword and shield build with Shadowheart or a mace or a spear, give her tons of AC and heavy armor, and you can put her in the fray, and she’s not going to take hardly any damage. I don’t like to multiclass with this build.
I like reaching level 11 to get the Pler Ally spell, and I always love to summon and use spiritual weapon with Shadowheart and some of these little critters that can create a distraction because that’s what’s nice about this: you have guiding bolt, you have some summons, and you have some utility in combat outside of just healing.
so when no one’s taking a bunch of damage during your turn, you can either stun or you can do some damage with the life domain cleric. The light domain cleric does a little bit more damage, but I just can’t give up having those big, huge AOE burst heals. That life domain has.
The downsides of this build the movement is just absolutely atrocious; you have hardly zero bonus action utility along with slow movement and vulnerable to stuns. Also, depending on your dexterity score, you’re going to go much later in the turn, so you will be vulnerable to stuns, and having someone like Shadowheart or the life cleric go much later in the turn order means if you’re targeted.
You’re possibly going to be stunned, but I’d highly recommend it because you got blessed. Aid spiritual weapon planner Ally, cool, it’s fun and tanky, and having it in the group, you will feel this class in your party and your survivability dramatically increase moving along.
Thief Rogue Build
The rogue build so the thief Rogue is kind of like the cornerstone of what everyone uses in Baldur’s Gate 3 to lockpick disarm traps. The typical build is set up on dual wield playing in melee, or you could play at range using a bow.
Subclass: Thief
Race: Wood Half-Elf
Armor: Light Armor
Weapon: Bow or Dual Crossbows
Primary Ability: Dexterity
Saving Throws: Dexterity, Intelligence
Background: Criminal
Skills: Acrobatics, Stealth, Sleight of Hand
Multiclassing, in my opinion, is a must to get more power out of this because the Rogue, unlike the Ranger, Paladin, Barbarian, and Fighter, does not have extra attacks.
So the longer you stay in the Rogue class, the weaker you become in relation to the other builds on this list; however, if you multiclass it, it will be very powerful. You really are just lacking that extra attack. You have all the utility, proficiency, and usefulness in your group, hardy and decent damage, but once you multiclass it, it does a lot better in combat. It’s also one of the simplest builds using sneak attack; you can turn that on automatically just by adding some extra damage when you’re understanding the advantage mechanic.
It’s just weaker than other melee layer range builds when it comes to combat Look, the ranger has pretty much everything the Rogue has, but it also has a lot more spellcasting, for every sub-class. It has more survivability and more proficiency. It’s just better all around, especially when you consider multiclassing. This is just a kind of poor version of a ranger in my opinion, and I know that’s a trendy hot take.
So you’ll certainly want a rogue or a ranger in your party. You what you value most.
Evocation School Wizard Build
You have this choice currently, like the Evocation school wizard utility. It’s not a very off-the-wall pick. The reason why evocation is really nice is you can do AOE damage, and due to a passive, you’re not going to produce friendly fire, and you’re all about big AOE damage, so it’s a really good thing to round out your party composition.
Subclass: Evocation School
Race: Wood Half-Elf
Armor: Clothing
Weapon: Quarterstaff & Shield
Primary Ability: Intelligence
Saving Throws: Intelligence, Wisdom
Background: Sage
Skills: Investigation, Religion
If you have single-target killers, like maybe a paladin, and you have a life cleric, like Shadowheart, casting spells, debuffs, and healing. you can put the evocation build in that party composition and just nuke things in massive AOE.
Another advantage of Wizard is you can learn spells within your spellbook, learn it for some gold, and have a huge, massive set of spells. Another thing about the wizard is you can flex spells in and out outside of combat. You get started with a specific fight or a specific dialogue counter, you can put things in and out of your spellbook and really customize. You’re doing for that individual fight.
The downside of the evocation wizard is Necromancy has a little bit more upside, but it’s very niche and very focused in Act Three with some specific sets of gear. That’s why I recommend evocation and not multiclassing with it. It’s just simple. you’re going to have a huge amount of spells, and they’re Really powerful later on in the game.
You’re also not going to have the bonus action utility or a way to double-dip on spells outside of using a tadpole power later on in the very end of the game.Where the sorcerer can use metamagic and cast two spells in one turn using action and bonus action. You can’t do that as an evocation school wizard build, so you can’t double-dip as effectively, limiting your raw power but expanding your intelligence space, which is really nice for building a well-rounded party focused on dialogue.You’re still powerful;
You can summon, you can do damage, and you can actually be tanky using a human with a sword and shield setup, getting high AC even in cloth using Mage Armor. so I’d recommend Evocation School wizard, if you’re tired of Friendly Fire nuking your allies with a fireball spell (you know who you are; I might have done that once or twice), and you just love the flexibility of having tons of spells, then sorcerer is going to be a better choice if you’re looking at just pure combat performance.
College of Swords Bard Build
My best to rank these builds in general from the overall viewpoint of the average everyday player and not the min-maxer that only looks at combat and requires very niche-specific sets of gear.
Subclass: College of Swords
Race: Wood Elf
Armor: Medium
Weapon: Dual Crossbows
Primary Ability: Dexterity
Saving Throws: Dexterity, Charisma
Background: Urchin
Skills: Acrobatics, Performance, Persuasion
The College of Sword Bard is kind of an odd choice in something that I really thought was terrible at first until I kind of gained some understanding about it.
What I like to play with the College of Sword Bard is dual crossbows and medium armor using multiple bonus actions via multiclassing. So the Bard gets an extra attack, which is going to be a theme of these builds specifically because you gain two attacks with one action, giving you incredible combat performance.
The Swords Bard gets it at level six, where some other builds on this list get it at level five, so what you want to do with the Bard is go six into the Bard College of Swords, four into Rogue, and then two into Fighter. It’s a little complex, but the multiclassing gives you the added advantage of having an extra bonus action with the Rogue Thief.
When you shoot out these crossbows in the Dual crossbow setup, you use your bonus action for your offhand attack. So basically giving you a couple of damage sources via your action and extra bonus action, another advantage of the College of Sword Bard is the bard is really good in overall dialogue and utility.
The hand crossbow’s power fades later in the endgame because there are no legendary ones, so longbows and some other options, specifically melee, are just better and more powerful in combat, and it’s not really true utility.
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Conclusion
so my overall suggestion for Baldur’s gate 3 even is if you had to pick one class what I would do is pick the dark urge. if you haven’t yet it’s shocking at how much more dialogue and how the game really changes. it will be a really fun experience and completely different if you play the typical character in every Baldur’s Gate 3 Gang.